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LYKOS™ is a system conceived to sale electronic instant games based on tickets creation on the central system. The tickets when generated are grouped in books of a specific game and price level, and then, books are grouped in series. The books are distributed to the site systems based on the game sale requirements keeping books stock. The tickets are distributed one by one among the gaming terminals on demand.
LYKOS™ is a complete solution for Electronic Instant Lottery or Scratch Lottery. It provides virtual tickets with no paper support. The system manages pre-drawn games (No fortune or based on the player skills), in which the player participates by acquiring a ticket. The ticket has been pre-assigned, and the player discovers his prize by scratching (uncovering) the ticket.
Prizes are randomly assigned but evenly distributed among the tickets. While selling, winning tickets are randomly distributed. Prizes are not known in advance until a ticket is already assigned to a player during the selling transaction. At the moment a player “buys” a ticket, the system knows the amount of the prize granted to it.
LYKOS™ - Lottery Kiosk Online System – is the integrated system for the management of Electronic Instant Lottery tickets. The system is developed for AS (Agency server) architecture.
The LYKOS™ operates as a stand-alone gaming engine, for Instant Bet Gaming and can also be deployed in conjunction with the MultiGame™ System for a combined scheme.
The Lottery Kiosk network system architecture is composed of:
The following diagram details the system architecture:


The communications module is the connecting link between the Central System and Agency Servers. It provides the necessary link between the center and its distributed nodes. The network may work in one of two modes, or a combination of them:
